My Celeste Jack-O-Lanterns

by Matthew Thompson

Every year I carve a gaming-themed Jack-O-Lantern for Halloween. Sometimes this process goes swimmingly. And sometimes… it does not. Last night things did not go as planned. Audibles had to be called. But I set out to carve a pumpkin based on the wonderful game Celestewhich you should really play if you haven’t – and I accomplished that, so I’ll take it!

Celeste Pumpkin Carvings

What I ended up with was the above pair of Celeste-themed Jack-O-Lanterns. The left one is based on one of the character portraits of protagonist Madeline from the game’s dialogue boxes. On the right is one based on Celeste’s title screen logo. I have posted screenshots of both inspirations below.

Celeste MadelineCeleste Logo

While I had something a bit more ambitious in mind when I started, I’m still pretty happy with how these two carvings turned out. I hope you guys enjoy them as well. I have posted links to my Jack-O-Lanterns from previous years below for any new followers who may have missed them the first time around. As always, thanks for reading and checking out the pictures!

Yoshi

Tanooki Mario

Link and Tetra from The Legend of Zelda: The Wind Waker

Ratchet & ClankSly Cooper and Jak and Daxter

Rayman and Koopa Troopa

Fringe (TV Show)

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My Summer Gaming Update

by Matthew Thompson

Hey everyone! It’s been a while since I just talked about what I’ve been playing, so I’m going to run through the games I tackled throughout the summer. I chose a few to give a bigger focus to at the top here while running through a bunch of others in the bullets below. Well, here it goes Continue reading

My Pre-E3 2018 Post

by Matthew Thompson

I haven’t found myself as excited this year in the lead up to E3 as I usually am. Part of that has just been being busy in real-life and not thinking about it as much as I once did. Part of it is me preferring to go into game experiences more blind these days. And part of it I think has to do with the diminished importance of the expo to publishers. Sony and Nintendo in particular have been announcing their games throughout the year as opposed to saving them for the E3 stage. So I guess I’m not expecting as many surprises as normal. But with less than a week to go, I find my anticipation for E3 rising and I’m here to do my usual mix of pre-show expectations, predictions and wishes. Here it goes Continue reading

Life is Strange: Before the Storm “Awake” (Episode 1) Impressions

by Matthew Thompson

I was very skeptical when I first heard rumors about Life is Strange: Before the Storm and even more red flags popped up when I saw its official reveal at E3. My big worry was whether or not a prequel to a choice-based narrative-focused game like the original Life is Strange was a good idea. Would knowing the fates of the major players here dampen the experience? And to be honest, I was never a big enough fan of Chloe Price to really want a whole game focusing on her past either. When you throw in a new developer and different voice actress for Chloe, I had plenty of reasons for concern. But after playing through this initial episode of Before the Storm recently, I am happy to report this new Life is Strange project is off to a very promising start Continue reading

Pre-E3 2017 Spotlight: Microsoft and Third-Parties

by Matthew Thompson

I don’t have quite as many thoughts on Microsoft’s E3, so I’m lumping them in with third-parties for my last Pre-E3 post. With the start of the show only a day away, here are some final predictions and wishes for what the Electronic Entertainment Expo will bring for the Xbox and various third-party publishers Continue reading

ReCore ReView

by Matthew Thompson

ReCore gets off to such a promising start that it is hard not to fall for the game early on. In many ways it feels like a throwback to games from a time gone by. Cinematic ambition and storytelling take a back seat to the nuts and bolts of gameplay here. Platforming is prominent and challenging in a way rarely seen in today’s releases. It often reminds me of Sony’s PS2-era platformers like Jak and Daxter and Ratchet & Clank. Once upon a time, I lived for games like that. I still would if those games weren’t so few and far between. In that way, ReCore was a very welcome release in 2016. Unfortunately, the deeper I got into protagonist Joule’s journey, the more things started to break apart at the seams. By the end, I found a promising title brought down by technical issues, a severe lack of polish and some head-scratching design decisions Continue reading

Tales from the Borderlands Impressions

by Matthew Thompson

In my quest to fall for one of Telltale’s newfangled, choice-based adventure games, the third time is apparently the charm. When I tried The Walking Dead a few years back, I didn’t quite get what all the fuss was about. When I played Game of Thrones, I was disappointed with how boring I found it to be given how much I love the world of the TV and book series. I still remember questioning the very idea of a Telltale game set in the Borderlands universe, but it was from this unlikely source that I would finally find something from the developer I could love Continue reading

Five Thoughts on Far Cry Primal

by Matthew Thompson

In place of reviews which I have grown to not particularly enjoy writing, I am going to try out a new recurring feature called Five Thoughts. Here I will simply focus on a handful of things that stood out to me about a game as a way to give some impressions, but without feeling my usual need to cover everything in an exhaustive fashion like I do in reviews. For my initial attempt at this new type of post, I will be talking about the first major new retail release of 2016 I managed to complete, Far Cry Primal. Here it goes Continue reading

The Worst: No Split Screen Co-op in Halo 5

by Matthew Thompson

(The Worst is a new feature on The Triple Option where I get to rant about things that are… well… the worst. Enjoy!)

To get to my inaugural choice for The Worst, we must first travel back in time. To before I ever wrote a blog. Before my favorite TV show had aired a single episode. Back when my dream of a Naughty Dog-developed Jak game on the PlayStation 3 seemed not only possible, but probable! Back when I thought that Math degree I was toiling away at would be a lot more useful. That’s right, we are headed back to my college days, way back in the mid-aughts Continue reading