My Most Anticipated Games of 2018: Take 2

by Matthew Thompson

As I continue to get my writing legs back under me, I have decided to return to a classic. Yes, I already did a most anticipated games post for this year. But since then, two of those have come out and two have been pushed to 2019. And of course, plenty of games have been announced since I did the original post back in January, so there are lots of new titles to talk about (especially since I didn’t do a post-E3 blog this year). Well, here it goes (I’ve tried to keep it to games that are definitely coming out in 2018) Continue reading

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Celeste Review

by Matthew Thompson

I died over a thousand times before reaching the summit in Celeste. It speaks to the impeccable design of this new 2D platformer from the makers of TowerFall that despite perishing over and over again, I never became frustrated. Checkpoints are plentiful – you are typically only tasked with completing a single screen without dying – and respawns instantaneous. This makes repeated attempts – of which you will need many – at the game’s tricky traversal segments relatively pain-free. And your persistence will be rewarded. Nothing in gaming outside of the rare competitive multiplayer moment gives me the satisfaction that besting a challenging section in a platformer can. Celeste delivers the most rewarding feeling I have gotten from the genre in this manner since Mirror’s Edge: Catalyst’s exhilarating time trials Continue reading

Little Nightmares Review

by Matthew Thompson

I like to think I keep myself fairly well apprised of upcoming video game releases and yet somehow Little Nightmares slipped past my radar. It actually appeared on my Most Anticipated Games list a couple of years back when it was known as Hunger, but between the name change and the passage of time it eluded me on release. Late in 2017, I spotted the familiar cover art while browsing GameFly and was able to put the game through its paces early on in 2018. In the process, I uncovered one of the underrated gems of last year Continue reading

ReCore ReView

by Matthew Thompson

ReCore gets off to such a promising start that it is hard not to fall for the game early on. In many ways it feels like a throwback to games from a time gone by. Cinematic ambition and storytelling take a back seat to the nuts and bolts of gameplay here. Platforming is prominent and challenging in a way rarely seen in today’s releases. It often reminds me of Sony’s PS2-era platformers like Jak and Daxter and Ratchet & Clank. Once upon a time, I lived for games like that. I still would if those games weren’t so few and far between. In that way, ReCore was a very welcome release in 2016. Unfortunately, the deeper I got into protagonist Joule’s journey, the more things started to break apart at the seams. By the end, I found a promising title brought down by technical issues, a severe lack of polish and some head-scratching design decisions Continue reading

Doom (2016) Campaign Impressions

by Matthew Thompson

While I was looking forward to Doom (it came in at number 19 on my most anticipated games list earlier this year), I didn’t expect to like it as much as I did. Doom delivers an extremely well-crafted FPS campaign that harkens back to shooters of yesteryear with its run-and-gun style and labyrinthine map layouts. If you like to shoot things in video games, this is a must-play Continue reading

Five Thoughts on Halo 5’s Campaign

by Matthew Thompson

A couple of weeks ago, I talked about the gigantic bummer that was the lack of split screen co-op in Halo 5, but I didn’t get to dive into any real in-depth impressions about what Halo 5’s campaign had on offer. But that is precisely what I am here to do today in another edition of Five Thoughts, this time about the fifth proper entry in the Xbox’s seminal FPS series. Here it goes Continue reading

Five Thoughts on Far Cry Primal

by Matthew Thompson

In place of reviews which I have grown to not particularly enjoy writing, I am going to try out a new recurring feature called Five Thoughts. Here I will simply focus on a handful of things that stood out to me about a game as a way to give some impressions, but without feeling my usual need to cover everything in an exhaustive fashion like I do in reviews. For my initial attempt at this new type of post, I will be talking about the first major new retail release of 2016 I managed to complete, Far Cry Primal. Here it goes Continue reading

The Worst: No Split Screen Co-op in Halo 5

by Matthew Thompson

(The Worst is a new feature on The Triple Option where I get to rant about things that are… well… the worst. Enjoy!)

To get to my inaugural choice for The Worst, we must first travel back in time. To before I ever wrote a blog. Before my favorite TV show had aired a single episode. Back when my dream of a Naughty Dog-developed Jak game on the PlayStation 3 seemed not only possible, but probable! Back when I thought that Math degree I was toiling away at would be a lot more useful. That’s right, we are headed back to my college days, way back in the mid-aughts Continue reading

My Most Anticipated Games of 2016

by Matthew Thompson

I’m taking a slightly different approach to my most anticipated games this year for a couple of reasons. I usually go a bit more in depth on my picks, but I have talked about many of these games over the past couple years already. I was also able to come up with a good twenty games I am looking forward to. So I am going to do a quick rundown of all twenty. I even included links to trailers or demos for each of them if you click on the game’s title. This way if you haven’t heard of one, you can give it a look. Here it goes Continue reading

Rise of the Tomb Raider Review

by Matthew Thompson

I wasn’t the biggest fan of the 2013 Tomb Raider reboot. It was solid and I enjoyed my time with it, but it was a bit of a letdown too. For one it wasn’t very Tomb Raider-y. It eschewed the adventure-focused roots of the series in favor of a new action-oriented direction which didn’t sit all that well for me as a long-time fan. This would be more forgivable if it was excelling at what it set out to do, but it wasn’t particularly great at being what it was trying to be – a cinematic action game – either. As a result, I went into Rise of the Tomb Raider with tempered expectations – cautiously optimistic due to the developers seeming to say the right things pre-release, but unsure what would come in the final package. I’m happy to report that Rise of the Tomb Raider is better than its predecessor in just about every way, delivering both a superb action/adventure game and something that veers closer to what I want from the series Continue reading