Horizon Zero Dawn Review

by Matthew Thompson

From the very first time we saw Horizon Zero Dawn, it was clear we were in for something different from Guerrilla Games. The oppressive tone, dreary environments and multiplayer focus of their flagship Killzone series are gone here in favor of a sprawling solo adventure into a vibrant new gaming world. One had to wonder how the developer would handle such a big step outside of their comfort zone, but Horizon delivers with a journey into an intriguing new sci-fi universe and some of the best third-person shooter combat around all brought to life via the Dutch dev’s sterling technical skills Continue reading

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Ratchet & Clank (PS4) Impressions

by Matthew Thompson

The newest Ratchet & Clank, released on PlayStation 4 this past April, is many things. It is sort of a remake of the series’ first game (many of the level layouts are ripped straight out of the PS2 original from back in 2002). It is partially a new game (brand new levels, bosses and weapons are present that weren’t back in the duo’s first adventure). It is a movie tie-in (a number of cinematics are scenes pulled directly from the this year’s CG movie). It even feels like a greatest hits tour for the franchise (incorporating many innovations and mechanics that have been added over the 13-plus years of the series’ history). And it is without question a whole lot of fun, a title I would recommend to just about anyone. Still, I couldn’t help but feel there were some missed opportunities that could have made Ratchet & Clank’s PS4 debut that much more special Continue reading

Uncharted 4 Multiplayer Beta Impressions: Part 2

by Matthew Thompson

Earlier this week, I posted Part 1 of my look at the Uncharted 4 beta with a focus on the core mechanics and loadout system. Today I am back to break down the maps and a slew of other things from my hands-on time with the competitive multiplayer. Here it goes Continue reading

My Most Anticipated Games of 2016

by Matthew Thompson

I’m taking a slightly different approach to my most anticipated games this year for a couple of reasons. I usually go a bit more in depth on my picks, but I have talked about many of these games over the past couple years already. I was also able to come up with a good twenty games I am looking forward to. So I am going to do a quick rundown of all twenty. I even included links to trailers or demos for each of them if you click on the game’s title. This way if you haven’t heard of one, you can give it a look. Here it goes Continue reading

Uncharted 4 Multiplayer Wishlist

by Matthew Thompson

The Uncharted 4 beta looms and I suspect (or at least hope!) the game’s multiplayer will be unveiled at the upcoming Paris Games Week. So it is about time I talk about what I want from the series’ next foray into multiplayer. Before I dive into this, I want to say I realize I probably won’t get what I want. In general, multiplayer gaming has gone in a direction that is diametrically opposed to my sensibilities. But hey it is my wishlist! And I will ask for what I want regardless of how unlikely getting those things might be. Here it goes Continue reading

Hands-On with Ratchet & Clank for PS4

by Matthew Thompson

If I was excited for a game this year, it was likely delayed to 2016. That was the case with Ratchet & Clank’s PS4 debut which will arrive alongside the series’ first animated film next spring. I was happy to at least get a small taste of the lombax and robot duo’s next adventure this year through a pair of short demo levels Continue reading

The Games of E3 2015: Uncharted 4: A Thief’s End

by Matthew Thompson

(Throughout the next couple of weeks, I will be posting impressions and reactions to some of the games shown off at E3 based on info I’ve gleaned from watching demos and interviews online. Enjoy!)

At the end of 2014, we got our first substantial look at Uncharted 4: A Thief’s End. It focused on the core moment-to-moment gameplay and looked superb. It showed us some new features, but more than anything it depicted a much more open combat scenario, overflowing with options and avenues for the player to take, which is exactly what I want from my enemy encounters. My big takeaway from the E3 demo is how a lot of what we saw in that initial showing will likely permeate most aspects of the game Continue reading

The Games of E3 2015: Mirror’s Edge: Catalyst

by Matthew Thompson

(Throughout the next couple of weeks, I will be posting impressions and reactions to some of the games shown off at E3 based on info I’ve gleaned from watching demos and interviews online. Enjoy!)

There was no game I was more curious to get info on at E3 than Mirror’s Edge: Catalyst. I’m a massive fan of the original and while I recognize its flaws, I also feel what it got right it got very right. With Catalyst, they are essentially rebooting the series which can be a scary proposition for any fan. But from what I was able to gather from E3, I can get behind where things are headed with it Continue reading

The Games of E3 2015: Horizon: Zero Dawn

by Matthew Thompson

(Throughout the next couple of weeks, I will be posting impressions and reactions to some of the games shown off at E3 based on info I’ve gleaned from watching demos and interviews online. Enjoy!)

I wasn’t surprised to see Horizon: Zero Dawn show up at E3. In fact, I was expecting it. But what I wasn’t expecting was just how taken I’d be with Guerrilla Games’ new IP. I was initially struck by the beautiful and intriguing world depicted in our first look at the game. Guerrilla describes the setting as post-post-apocalyptic. This isn’t about humanity trying to recover in a cataclysm’s aftermath, but what life is like 1000 years removed from that world-changing event. Nature long ago reclaimed the land. People have returned to a more primitive way of living. And yet at odds with this are the technologically advanced robots that have now taken the mantle as the dominant species here. The result is this wonderful, captivating world, one I can’t wait to explore, to solve the mysteries of and uncover the secrets that brought about this wild future Continue reading

Wolfenstein: The Old Blood Review

by Matthew Thompson

Wolfenstein: The New Order caught me by surprise and ended up being one of my favorite games of 2014. I also happen to love the new trend of standalone downloadable expansions that has sprung up in recent years, so The Old Blood seemed right up my alley. And I certainly enjoyed my time with it, but a number of factors kept it from reaching the heights of its predecessor Continue reading