Marvel’s Spider-man (PS4) Review

by Matthew Thompson

To me, Insomniac’s take on Spider-man succeeds mostly on the back of its core mechanics. Swinging around New York City is fluid and fun. There is enough depth to make the task of keeping your momentum interesting even if the game rarely requires you to push your skills to the limit in this area. Combining everything at your disposal from swings to wall runs to point launches makes traversing amid the Big Apple’s towering skyscrapers a blast even when you are just wandering around between missions Continue reading

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My Most Anticipated Games of 2018: Take 2

by Matthew Thompson

As I continue to get my writing legs back under me, I have decided to return to a classic. Yes, I already did a most anticipated games post for this year. But since then, two of those have come out and two have been pushed to 2019. And of course, plenty of games have been announced since I did the original post back in January, so there are lots of new titles to talk about (especially since I didn’t do a post-E3 blog this year). Well, here it goes (I’ve tried to keep it to games that are definitely coming out in 2018) Continue reading

Little Nightmares Review

by Matthew Thompson

I like to think I keep myself fairly well apprised of upcoming video game releases and yet somehow Little Nightmares slipped past my radar. It actually appeared on my Most Anticipated Games list a couple of years back when it was known as Hunger, but between the name change and the passage of time it eluded me on release. Late in 2017, I spotted the familiar cover art while browsing GameFly and was able to put the game through its paces early on in 2018. In the process, I uncovered one of the underrated gems of last year Continue reading

Horizon Zero Dawn Review

by Matthew Thompson

From the very first time we saw Horizon Zero Dawn, it was clear we were in for something different from Guerrilla Games. The oppressive tone, dreary environments and multiplayer focus of their flagship Killzone series are gone here in favor of a sprawling solo adventure into a vibrant new gaming world. One had to wonder how the developer would handle such a big step outside of their comfort zone, but Horizon delivers with a journey into an intriguing new sci-fi universe and some of the best third-person shooter combat around all brought to life via the Dutch dev’s sterling technical skills Continue reading

Ratchet & Clank (PS4) Impressions

by Matthew Thompson

The newest Ratchet & Clank, released on PlayStation 4 this past April, is many things. It is sort of a remake of the series’ first game (many of the level layouts are ripped straight out of the PS2 original from back in 2002). It is partially a new game (brand new levels, bosses and weapons are present that weren’t back in the duo’s first adventure). It is a movie tie-in (a number of cinematics are scenes pulled directly from the this year’s CG movie). It even feels like a greatest hits tour for the franchise (incorporating many innovations and mechanics that have been added over the 13-plus years of the series’ history). And it is without question a whole lot of fun, a title I would recommend to just about anyone. Still, I couldn’t help but feel there were some missed opportunities that could have made Ratchet & Clank’s PS4 debut that much more special Continue reading

Doom (2016) Campaign Impressions

by Matthew Thompson

While I was looking forward to Doom (it came in at number 19 on my most anticipated games list earlier this year), I didn’t expect to like it as much as I did. Doom delivers an extremely well-crafted FPS campaign that harkens back to shooters of yesteryear with its run-and-gun style and labyrinthine map layouts. If you like to shoot things in video games, this is a must-play Continue reading

Five Thoughts on Uncharted 4

by Matthew Thompson

This is the game I have been waiting this whole gen for and I’m happy to say Uncharted  4 has lived up to the hype for me, delivering one of my very favorite gaming experiences of all-time. I struggle to be able to put into words my feelings about the game, but I’m going to try to (in a likely very unsuccinct manner) over the course of at least a couple of posts. I hope to talk in more detail about my favorite moments from Nathan Drake’s final adventure sometime in the future, but this first post will focus on five major thoughts that I came away from Uncharted 4 with and I will do so in a spoiler-free fashion. Here it goes Continue reading

My Top Ten Ratchet & Clank Weapons

by Matthew Thompson

(A few years ago, just before the release of the last Ratchet & Clank game, Into the Nexus, I wrote this post about my favorite weapons from the long-running series on my old blog. With the Lombax and his robot pal’s debut on the PlayStation 4 imminent, I figured it was a good time to bring this article over here to my current site.)

The Ratchet & Clank series is home to some of the most creative and fun armaments you will find anywhere in gaming. Choosing my favorites was no easy task. And for the sake of variety, I’ve tried to include an assortment of different weapon types (or I’d end up including several morphing weapons for example). With that considered, here are my top ten Ratchet & Clank weapons to date Continue reading

Uncharted 4 Multiplayer Beta Impressions: Part 2

by Matthew Thompson

Earlier this week, I posted Part 1 of my look at the Uncharted 4 beta with a focus on the core mechanics and loadout system. Today I am back to break down the maps and a slew of other things from my hands-on time with the competitive multiplayer. Here it goes Continue reading