My Pre-E3 2018 Post

by Matthew Thompson

I haven’t found myself as excited this year in the lead up to E3 as I usually am. Part of that has just been being busy in real-life and not thinking about it as much as I once did. Part of it is me preferring to go into game experiences more blind these days. And part of it I think has to do with the diminished importance of the expo to publishers. Sony and Nintendo in particular have been announcing their games throughout the year as opposed to saving them for the E3 stage. So I guess I’m not expecting as many surprises as normal. But with less than a week to go, I find my anticipation for E3 rising and I’m here to do my usual mix of pre-show expectations, predictions and wishes. Here it goes Continue reading

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Pre-E3 2017 Spotlight: Microsoft and Third-Parties

by Matthew Thompson

I don’t have quite as many thoughts on Microsoft’s E3, so I’m lumping them in with third-parties for my last Pre-E3 post. With the start of the show only a day away, here are some final predictions and wishes for what the Electronic Entertainment Expo will bring for the Xbox and various third-party publishers Continue reading

Sunset Overdrive Singleplayer Impressions

by Matthew Thompson

I finally got myself an Xbox One a couple of weeks ago. It is as much for future games as anything that is already released though I plan to explore some of the exclusives I missed thus far. The one game I was dying to play these past couple years was Sunset Overdrive and it was the first title I snagged for my new system. I’m a huge fan of Insomniac Games – mostly for their Ratchet & Clank series – and this looked like the kind of game I wanted to see them making Continue reading

Best of 7th Gen: #17-Mark of the Ninja

by Matthew Thompson

(I am counting down my 25 favorite games of the last console generation. I explain a little about how I put the list together in this introduction. And you can see a collection of all my articles on the Best of 7th Gen compiled here.)

Every generation of gaming sees new talented developers burst onto the scene. Klei was one such dev for me in the seventh generation. Their unique artstyle and attempt at Devil May Cry-style combat in two dimensions is what attracted me to Shank and it turned out to be a solid downloadable revenge romp. The sequel managed to grab me in the most unexpected of places, their stab at the Horde-style cooperative modes that became such a popular addition last gen. But it was their take on the stealth genre, Mark of the Ninja, that remains their greatest accomplishment Continue reading