My 2018 Half-Year Highlights

by Matthew Thompson

With six months of 2018 in the bag already (plus a bit more now), I thought I’d take a look back at the high points of the year so far. Instead of doing one focused on just games or TV, I’ve decided to make this a catch-all post that will cover some of my other hobbies as well. Without further ado, here are my highlights from 2018’s first half Continue reading


My Most Anticipated Games of 2018

by Matthew Thompson

I always like to follow up my look back at gaming in one year with what I’m looking forward to in the next. 2018 doesn’t seem to have quite as much for me to be excited about as 2017 had, particularly early on, but there are still quite a few standout titles. For my top five, I decided to only include games that are officially announced and that I believe will actually release in 2018 (delays have a habit of making these annual posts a bit redundant otherwise), but I’ve mentioned a slew of others in the bullets that follow. Well, here they are: my most anticipated games of 2018 Continue reading

My Favorite Games of E3 2017

by Matthew Thompson

After a week of taking in all the conferences, demonstrations, interviews and trailers that I could from E3 2017, I am ready to talk about what stood out from gaming’s biggest show this time around. When I dug through the giant list of all the games that caught my eye during E3, seven eventually rose above the rest and I’m here to talk about those seven favorites. Here they are (in alphabetical order) Continue reading

Pre-E3 2017 Spotlight: Sony

by Matthew Thompson

With E3 kicking off in less than a week, it is about time I run through my predictions and wishes like I usually do before the big event. I’m going to focus on Sony today, but I will have two more posts up later this week, one about Nintendo and another about Microsoft/third-parties. Well, let’s get to it Continue reading

The Best of E3 2016

by Matthew Thompson

Another year and another E3 in the books. It was an impressive show with great new looks at known quantities and plenty of first looks at freshly announced games. After watching the press conferences and digging through previews and interviews, I’m here to talk about what stood out to me from gaming’s annual showcase. Here it goes Continue reading

Best of 7th Gen: #22-God of War III

by Matthew Thompson (All images courtesy of the God of War III page found here)

(I am counting down my 25 favorite games of the last console generation. I explain a little about how I put the list together in this introduction. And you can see a collection of all my articles on the Best of 7th Gen compiled here.)

God of War 3 3

The God of War series dominated my time spent gaming in early 2014 when I played through all six entries in about a month and a half. I fell hard for the series, so much so that I found myself sneaking the third entry into this list as a late addition. As such, it is the one I feel most wary about. Will it be a game that in time I look at less fondly or will I perhaps appreciate it more in the coming years? I can’t say for sure, but the fast fun combat, top-notch visuals and immense sense of scale have me feeling like it very much deserves this spot in my Best of 7th Gen list.

Before I start laying on the praise, let me get one thing out of the way. The ending from a story standpoint was a disappointment. Pandora and even worse HOPE(!) just left me shaking my head at how they decided to wrap up this trilogy. If someone said that was reason enough for this to be blackballed from their list of best games of last gen, I’d understand. While I recognize this blemish, the plot never really worked for me in the series to begin with. Kratos isn’t my kind of character and I find his “tragic” backstory (particularly the part laid out in the first game) to have giant holes in it. So ultimately this doesn’t hurt the game for me as much as it does for some.

God of War 3 1

Okay onto the good stuff. God of War II really upped the scale from the original. Moving to PlayStation 3, one would expect God of War III to take things to a whole new level and it does not disappoint in this regard. The game kicks off with you climbing Mount Olympus on the back of the titan Gaia while fighting the Greek God of the Sea, Poseidon. It is a genuine “wow” moment. Not just the scale or the visuals which are almost unrivaled on the PS3, but thinking about it from a technical standpoint you can’t help but be impressed. The way Gaia moves and shifts as you fight even reminds me of Uncharted 2’s train sequence a bit.

In general the setpieces in God of War III are the best I’ve seen outside of Naughty Dog’s treasure hunting series. Along with the game’s jaw-dropping opening sequence, there was the fight against Cronos. Part setpiece, part boss fight it once again shows just how big Sony Santa Monica went with this sequel. You can’t forget ripping off the hulking titan’s fingernail or swinging around his massive body to try to get in position for the killing blow.

God of War 3 4

And as awe-inspiring as those two battles were, neither is my favorite boss in the game. That would probably go to Hercules or Hades. Kratos’ half-brother represents a different kind of foe than many of the series more gargantuan fights, but one that is no less satisfying. The confrontation against Hades in Kratos’ umpteenth trip through the underworld is another stellar showdown. Throw in a battle with Zeus that plays out like a 2D fighting game, and you end up with not just the best sets of bosses in the God of War series, but one of my favorite in gaming period.

Of course what goes hand in hand with the boss fights is the combat which is also the series’ best. The only addition that might be considered substantial is the ability to take control of enemies and turn them against the rest of your opposition which can be pretty fun. Otherwise, it’s just small tweaks and further refinements of what had been established in the first two outings. Separating magic and items allows for easier use of ranged weapons without draining your magic meter giving you more options during encounters. And of course new versions of both are included. There is the addition of the air dodge gained my cutting down Hermes and the new grapple move (L1 + circle) which gives you a way to quickly close the gap between you and enemies as well as counter one of the God of War III’s baddies. I even appreciated the new style of quick time events that moved the giant button prompts to the periphery of the screen which goes a good ways towards solving my biggest gripe with this mechanic. When all this is added to the incredibly fun and fast existing combat formula with one of gaming’s premiere weapons in the Blades of Chaos, you really have a winning combination.

God of War 3 2

Combat has always been the strongest aspect of God of War’s gameplay, but I feel the puzzles and platforming are good enough that they end up adding to the experience as opposed to being something you just want to be done with so you can get back to the hacking and slashing. Gone is the wretched balance beam walking that plagued the original game, back are the Icarus wings and grapple swings of the second and the series staple of wall climbing, and into the mix come a new wall-run move and the ability to hop between harpies. Prince of Persia this is not, but the platforming here is still an enjoyable component of God of War III. The same can be said of the puzzles. The one that stands out to me takes place in Hera’s Garden and reminded me of a work of M.C. Escher (I wrote my Senior Seminar paper in college on the mathematical concepts found in Escher’s work so this kind of thing is always a plus for me). It also had you use your step-mother’s corpse to weigh stuff down which helped give it that unique God of War feel.

And while I touched on it briefly before, I must reiterate that the graphics are amazing. The amount of detail packed into this game is astounding and the image quality is as good as anything last gen. I still can’t believe just how impressive Kratos looks up close. And with this greater visual fidelity comes even more intense violence. Things are brought to an almost disturbingly gruesome level here. Your jaw will drop the first time you gut a centaur and see his entrails pour out or stab a chimera with its own horn. While this might seem over the top in some other games, it fits perfectly in God of War and acts as a blood-drenched boon to the final product overall. And on the less realistic front, I like the stylized look that was given to make magic and some of the cutscenes standout. That kind of thing is always hit or miss, but it worked for me here.

God of War 3 5

God of War III isn’t without its issues. The story’s ending is probably the biggest flaw of any game I’ve had on this list so far. There are other small things that bother me too, like tying each magic to a particular weapon. But it also has higher highs than the games I’ve talked about so far. And maybe just as importantly, it is my kind of game. As we climb up this list, we will see it shift more and more towards action/adventure games and platformers. And God of War III is a damn fine action/adventure game, one filled with the fun mash-y combat, enormous scale, memorable boss fights and beautiful visuals that make the series special to me.

A few more things:

  • This was the easy pick for God of War this gen though I still like God of War II better. You can see my full God of War series ranking here, if you missed it a couple of months back.
  • God of War has many versions of Hell throughout the series and this is clearly its best. There is a nice progression here. Getting the Bow of Apollo to help move forward. Taking out the God of the Underworld before journeying back up to Olympus. Great stuff.
  • Clue for #21: A spinoff whose initial reveal left me a bit disappointed, but whose final game won me over completely.

A Ranking of the Gods

by Matthew Thompson

I spent the early parts of 2014 catching up with the God of War series and am really glad I finally jumped in. It’s an impressive series overall and while a couple entries fell a little flat for me, I found it to be a fairly well balanced action/adventure game and makes me really curious what Sony’s Santa Monica studio is up to next. Today I will be ranking the six entries in the series so far and explaining a little on why they landed where they did (also worth noting is that I played all of these on PS3) Continue reading

God of War I (PS3) Impressions

by Matthew Thompson

Despite having tried them before (some of the demos and a bit of the first game), I never really gave the God of War series a full shot. With a lull between new releases in the early part of the year, I’ve decided to rectify this now starting way back with the original title (though via the HD collection on PS3). While I may be late getting to this party, I’m glad I finally made it. Despite some issues with it, I loved this game Continue reading